Glossary

The words collectors use at the counter and in the order book. Pick a term to read its meaning; full entries explain how to recognise the thing and how our catalog names it.

Pick a termIts meaning appears here. Every definition is also listed in full below.

All definitions, A–Z

Ask
A seller's price for a specific copy; the lowest ask is the price you pay now.
Auto
A card signed by the player, on-card or on a sticker; certified by the publisher.
Base
The plain version of a card, printed in the largest quantity; every parallel is a variant of it.
BGS
Beckett Grading Services; known for sub-grades and the black-label 10.
Bid
A buyer's written offer, open until it expires or a seller accepts it.
Binder
A collection you organise and can show publicly, with its market value tracked.
Case hit
A card so rare it appears about once per sealed case, not per box.
Centering
How evenly the image sits between the borders, left/right and top/bottom.
CGC
A grading company known from comics, now grading cards; uses a 10-point scale with half grades.
Comps
Comparable sales used to judge what a card is worth.
Corners
The four points of the card; sharpness and whitening decide a grade first.
Counter
A partner shop or desk where cards are handed over, collected and checked in person.
Dispute
Raising a problem on the order page before confirming; the money stays held while it is looked at.
Edges
The four sides; chipping and roughness show here, especially on dark borders.
Gem mint
The top grade — PSA 10, CGC 10, BGS 9.5 or 10.
Graded
Authenticated and sealed in a slab with a numeric grade by PSA, CGC, SGC or Beckett.
Hand-over
Passing a sold card to its buyer at the counter named on the listing — the seller has 48 hours to arrange it.
Insert
A card from a themed subset inside a product, outside the base numbering.
Last sale
What a copy actually sold for, with date and condition — the number that matters.
One of one (/1)
A parallel with a print run of exactly one copy.
One-touch
A magnetic hard case that holds the card without touching its corners.
Parallel
The same card reprinted on a different stock, colour or finish, often serial-numbered.
Patch
A card with a piece of a worn jersey or patch embedded; multi-colour patches are rarer.
Penny sleeve
A soft plastic sleeve; the first layer on every card.
Pop report
A grading company's count of how many copies it has graded at each grade.
Print run
How many copies of a parallel exist; the number after the slash.
Prizm
Panini's equivalent of the refractor: a reflective parallel with its own colour ladder.
PSA
The largest grading company; a PSA 10 "Gem Mint" is its own book on AllCardzz.
Raw
Not graded; trades on the condition its seller declares, from Mint down to Poor.
Refractor
A chromium-stock parallel with a rainbow sheen — Topps Chrome's ladder starts here. Full entry →
Relic
Any card with embedded memorabilia — jersey, bat, ball, glove.
Reprint
A later reproduction of an original card; legitimate when marked, a fake when passed off as the original.
Rookie card (RC)
A player's first licensed card in a major set, usually marked with an RC logo; carries a premium.
Serial-numbered
A card stamped with its copy number and print run, e.g. 23/99.
SGC
A grading company favoured for vintage; black-label slabs.
Slab
The sealed plastic holder a graded card lives in, with its label and cert number.
Spread
The gap between the lowest ask and the highest bid.
SP / SSP
Short print and super short print — cards deliberately printed in smaller numbers than the base.
Surface
The front and back faces; scratches, print lines, dimples and gloss loss live here.
Team bag
A resealable bag that seals a toploader shut for transit.
Toploader
A rigid plastic holder a sleeved card slides into.
Tracked delivery
Post with a tracking number; the only kind accepted on AllCardzz.
Variation
A version of a card with a different photo or detail, sometimes unannounced.
Wishlist
The cards you want; sellers browsing the wishlist can see it and list against it.

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Glossary: card terms · AllCardzz